Each player gets seven cards down. To start the game, the dealer turns over a card from a second deck (a card turned from the deck the cards were dealt from means everyone knows what card isn't available to them). The player to the dealer's left exposes cards until he shows a better card or cards than the exposed card from the second deck. This first player opens a round of betting - that's right, everyone except the first player must bet without seeing any part of his hand. The next player then turns over cards one by one until he has a better hand than the previous player. Player two opens another round of betting. The third player turns up cards one at a time until he has beaten the previous hand. Player three opens. And so on. This is a lazy dealer's dream game - once he deals out the first seven cards, he doesn't have to do another thing except spend lots of money waiting to turn over his own losing hand.
Backgammon is a dice-based game, so getting the dice to work in your favour is a good idea.
Diversifying your good numbers.
Diversification is the principle of playing in such a way that as many numbers on the dice as possible play well for you on your next turn.
Figure 1 shows a simple application of the principle of diversification.
Black has a strong position and a simple game plan. He wants to cover his blot on his ace-point and to hit White’s blot on his bar-point. With his roll of 64, Black is forced to play 18/12 – this move is the only legal 6. Notice that if he leaves the blot on his 12-point, he needs 5s on his next turn, both to cover his own ace-point blot safely (6/1) and to hit White’s blot (12/7*).
Needing the same number next turn to do two things isn’t, however, a good idea. So Black should play 12/8 with the 4.
Now he needs a 5 to cover his own blot and a 1 to hit White’s blot. The number of dice rolls that do something good for him next turn significantly increases.
Bingo is a numbers game that has been around for centuries, slowly evolving into its present form. Originating in Italy in the 1500s, bingo is very popular worldwide - not just in casinos and on cruises, but at churches and other religious institutions as a way to raise funds. Arguably one of the most familiar forms of gambling, the game of bingo may need little explanation - you play it virtually the same way whether you're at a second-grade birthday party or in an Indian-reservation casino.
At most casinos and bingo halls, bingo involves a few constant components and a familiar cast of characters.
Bingo Worker bees.
At any bingo session, you're likely to find two key characters who facilitate the games. The caller announces the letter-number combinations that come up. The floor persons, or checkers (their number depends on the size of the crowd), check when someone declares a bingo that the caller has indeed called all the winning numbers.
In the past, casinos used a large, metal cage or big, plastic blower that housed bingo's 75 small plastic balls, each with a unique letter-number combination. The blower "whooshed" the balls around, and the caller chose them randomly one by one. The caller announced the letter-number combination. The result was also immediately posted on a large flash board.
However, that system is becoming antiquated, and most modern casinos use computers to generate the random bingo numbers and automatic card scanners to validate winners.
Quinto is a game of two partners against two, as a Bridge and Whist. The pack, however, consists of fifty-three cards instead of fifty-two. The place of the extra card can be supplied equally well by the "Joker". Similarly, the score-sheets (which resemble those of Bridge, except that no horizontal division is necessary) may be dispensed with, and their place supplied by ordinary paper and pencil, or by an ordinary cribbage-board.
After settling partners and deal in the usual way, the cards are shuffled and cut, and the dealer then lays aside the five top cards, face downwards, to form what is known as the "cachette". The remaining forty-eight cards are dealt out as at Whist, so that each hand contains twelve cards; but no trump card is turned up.
The players in rotation, commencing with the eldest hand, have then the option of once doubling the value of each trick, and of once re-doubling an opponent's double. The option passes round the table once only, and does not affect the value of the "quints", as defined below.
There are 15 possible opening rolls (6-5, 6-4, 6-3, 6-2, 6-1, 5-4, 5-3, 5-2, 5-1, 4-3, 4-2, 4-1, 3-2, 3-1, 2-1), as it is not possible to roll a double for the opening roll.
TIP: With each move you have to consider offence and defence - the competing objectives of escaping your back checkers and blocking your opponent's checkers.
Let us look at some general guidelines for the opening stage of the game:
a) You do not want a sixth checker on any point unless there is no sensible alternative.
b) If you can escape a back checker to safety, it is usually right to do so.
c) Splitting the back checkers so that they occupy two different points is usually a good idea early on as it gives extra flexibility. After the opponent has made several new points it becomes more dangerous.
d) Bringing one or two checkers down from the 13-point (also known as the mid-point) to the nine-, ten- or 11-points is usually a good idea, unless the opponent has a checker six pips or fewer away from the checker you bring down. Such checkers are known as builders and can be used to make new points.
e) Usually it is right to hit an opposing checker on your five- or four-point. It is seldom right to hit on your three-, two- or ace-point, unless you are hitting two checkers, or you have made extra home-board points already.
f) Running a back checker out to the 14-, 15- or 16-point is playable if there is no reasonable alternative. If the checker is not hit you gain: if it is hit you suffer.
Video poker works the same way as regular poker, except that you play on a machine.
How Video poker work.
To play a round of video poker, put in your money, press the "DEAL" button, and five virtual-reality cards pop up (out of a 52-card virtual deck that the machines use for each deal). Select the cards you want to keep with the "HOLD" buttons located under each card, and press "DEAL" again to get replacement cards for the ones you didn't hold. You have only one chance to draw for a winning poker hand. The machine doesn't have a hand of its own, so you aren't competing against it. You're just trying to get a hand that's high enough to win something.
This is a bit more challenging and more active than slots because you have some control (or at least illusion of control) over your fate, and it's easier than playing actual poker with a table full of folks who probably take it very seriously. Even better, there are some video poker machines - admittedly, they're very hard to find - that actually offer favorable odds if you play perfectly.
A winning hand.
Many video poker machines have a minimum of jacks or better to win. This means that out of five cards, you must have at least two jacks of any suit (the ace is always the highest card value, and the two is the lowest) to win. Two matching cards that are higher than jacks is also a winner.
See also Where to Play Slots?
The popularity of slots is not difficult to understand.
- First, slots allow a person to enjoy casino gambling at low or high stakes.
- Second, many people like the slots because no human interaction is required. Absent in slot play is the adversarial atmosphere of the table games. Machines are less intimidating than dealers and pit bosses. A patron can sit at a machine for as long as his stamina and money last and never be bothered by a soul.
- Finally, slot machines are simple, or at least ostensibly so.
Although there are a number of things you should know before you play the slots, the only thing you have to know is how to press the spin button.
A modern slot machine is actually a computer with a highly specialized program that randomly decides how much and how often you will win on any given play. Most of the time, the computer decides that you lose, but occasionally it decides that you win.
The ancient Chinese played a game that was very similar to your local lotto, and keno is based on the same concept.
In the game of keno, a computer randomly draws 20 numbers from a field of 1 through 80. You place various bets on which numbers will come up, and if enough of your numbers do come up, you win.
Casinos vary wildly regarding the possible bets you can make and the payout odds for bets, but the most common bets are 6-, 7-, 8-, 9-, and 10-spot bets. If you play a 6-spot game, for example, you mark six numbers on the ticket and hand it in. Just like with the lotto, if your six numbers come up, you win. If five of your six numbers are selected, you also win, but substantially less than you would have with all six numbers. Four matching numbers will likely pay even money, and three or fewer matching numbers loses.
See also Where to Play Craps Online?
Of all the games offered in casinos, craps is by far the fastest and, co many, the most exciting. It is a game in which large amounts of money can be won or lost in a short amount of time. The craps table is a circus of sound and movement. Yelling and screaming arc allowed - even encouraged - here, and the frenetic betting is bewildering to the uninitiated. Don't be intimidated, however; the basic game of craps is easy to understand. The confusion and insanity of craps have more to do with the pace of the game and the amazing number of betting possibilities than with the complexity of the game itself.
Playing craps can be a little Intimidating, but it is possible to play a simple game. Basically, bets are placed on what number will come up on a pair of dice thrown. You can place bets even If you're not the one throwing the dice. The following table shows how the 36 combinations stack up.
|Number Rolled||How many ways to roll that number||True Odds||Winning Combinations|
|Two||1||35 to 1|
|Three||2||17 to 1|
|Four||3||11 to 1|
|Five||4||8 to 1|
|Six||5||6.2 to 1|
|Seven||6||5 to 1|
|Eight||5||6.2 to 1|
|Nine||4||8 to 1|
|Ten||3||11 to 1|
|Eleven||2||17 to 1|
|Twelve||1||35 to 1|
In craps, one player at a time controls the dice, but all players will eventually have an opportunity to roll or refuse the dice. Players take turns in a clockwise rotation. If you don't want the dice, shake your head, and the dealer will offer them to the next player.
All the players around the table are wagering either with or against the shooter, so the numbers he throws will determine the amount won or lost by every other player. The casino is covering all bets, and the players are not allowed to bet among themselves. Four casino employees run the craps table. The boxman in the middle is in charge of the game. His job is to oversee the other dealers, monitor the play, and examine the dice if they arc thrown off the table.
See also Where to Play Roulette?
Lots of people have seen roulette wheels, but few ever sit down to play. The game is actually quite easy to learn and can be a lot of fun to play. It does, however, have a huge house advantage, so keep that in mind.
Here are the basics of playing American roulette: A ball is spun on a wheel with 38 numbers (0, 00, and 1 through 36). The 0 and 00 spaces are green, and the other numbers are either red or black (divided evenly between the two colors). You place your bets on the field, which is a grid layout on the table showing all the numbers and a variety of different combinations (see figure). Inside bets are those placed on the 0 through 36 number part of the field. Outside bets are placed in the boxes surrounding the numbers and include red, black, even, odd, 1 through 18, 19 through 36, 1st 12, 2nd 12, 3rd 12, and the columns bets. The object is for the ball to settle on one of the numbers (or other options) that you've placed bets on.
Note that you can win on more than one bet on a single spin, depending on the outcome. For example, if you place a bet on 8, even, and 1st 12, you can potentially win all three bets if the ball lands on 8.